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Apple sandbox os11/1/2023 ![]() Note: When targeting multiple Apple device groups (for example, shipping on both iOS and Mac) Apple requires usage of different, unique product identifiers for each distinct device group. Note: The “Product ID” here is the same identifier used in the game source code, added to the Unity IAP ConfigurationBuilder instance via AddProduct() or AddProducts(). Specify the Product Identifier, and complete other fields as requested. Use the newly created App ID for the app’s Bundle ID.Ĭhoose Features and add a new In-App Purchase with the plus (“+”) button. Navigate to iTunes Connect and create an App, to establish a Store relationship with your game. NOTE: The App ID is available to use in iTunes Connect after you create it in the Developer Center. ![]() ![]() You cannot use Wildcard App IDs (com.example.*) for applications that use In-App Purchases. In the Apple Developer Center, navigate to the appropriate Identifiers section.Īdd a new App ID to create a fundamental application entity with Apple. Keep the game’s product identifiers on-hand for use in iTunes Connect later. Products have Types to represent their durability: subscription, consumable (capable of being rebought), and non-consumable (capable of being bought only once) are the most common. These Products have an Identifier, typically of string datatype. ![]() A platform’s Store allows purchase of Products, representing digital goods. In-App Purchase (IAP) is the process of transacting money for digital goods. The Unity IAP Abbreviation of Unity In App Purchase See in Glossary purchasing API is targeted. This guide describes the process of establishing the digital records and relationships necessary for a Unity game to interact with an In-App Purchase Store. ![]()
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